Part 5: Ahead of the Game
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With our new found freedom, we find our selves in Old Town. This is, sadly, the only other place besides the morgue that has that song I really like. It's also the smallest and least relevant area, we've already done nearly everything we can in this place due to escaping the caryards.
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There's also a bar! It's the hangout for bar-none (
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This bar fucking sucks.
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One of the patrons of this bar (I didn't get a screenshot of it because I almost never come into this shithole) apparently mentions that he got his datajack fixed by a Doctor Ed somewhere in Old Town. I never realized this since it's actually kind of easy to wander into Ed's office by accident. For now though, let's check out the Old Town sites!
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At the end of the street are two shops. The one on the left is a magic shop for all kinds of chotchkes we don't really care about. The one on the RIGHT however...
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Before we start browsing, let's speak to the proprietor of this fine establishment.
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The shop here sells a bunch of different kind of guns, but really there's only one choice. You'll understand why in a moment. Let's take a look:
Colt American L36 Pistol
Required Strength: 1
Attack Power: 3
Accuracy: 1
Price: 500
The L36 is precisely the same as the Beretta. There's literally no reason to buy this unless you never leveled up firearms and are stuck with the zip gun, in which case how the fuck did you get out of the caryards.
Fichetti Light Pistol
Required Strength: 1
Attack Power: 4
Accuracy: 1
Price: 2000
An extra damage point, not worth the money.
Ares Viper Heavy Pistol
Required Strength: 2
Attack Power: 4
Accuracy: 2
Price: 4000
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Ruger Warhawk Pistol
Required Strength: 3
Attack Power: 6
Accuracy: 2
Price: 9000
Now we're getting somewhere. 6 damage is a nice little bundle, but there's one more gun left.
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Defiance T-250 Shotgun
Required Strength: 4
Attack Power: 8
Accuracy: 2
Price: 15000
This baby right here. This is expensive as hell and worth every penny. Eight dick-punching points of pain packed into each shot. This is legitimately the best weapon we'll have available for a while, so you should absolutely save your money for it. Forget about the other weapons, the Defiance T-250 is all we're going to need.
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We also get a mesh jacket, which has two armour points. In a surprising departure from normal Danaru style, I actually remembered to equip it right away.
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There are three main areas in Shadowrun. Tenth street is where we started off, we just basically finished most of Old Town. The third area is Downtown, easily the biggest of the areas. Spoilers, we won't get there this update.
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To get between the area, you take the subway. The subway looks something like this:
[Tenth Street] <----> [Old Town] <----> [Downtown}
We actually have some unfinished business on Tenth Street, so let's head on over.
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Tenth Street is exactly how we left it. Literally. It's 100% the same except that Glutman isn't at that club anymore. Maria's still playing, and Glutman's secretary is none the wiser.
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So if you remember, Hamfist used to charge us 500 nuyen, with our negotiation skill maxed out, he lowers it to 300. It doesn't seem like much now, but it'll save a lot of money when we start hitting up the expensive runners.
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This is the only way to have both the Beretta and the Zip-gun in your inventory at the same time. There's... no real reason to ever do this, but there you go.
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Naturally, as a graveyard in an action adventure/RPG, it'll be a completely normal place for respecting the dea--
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In all seriousness, that was the best shot I could get of one of the ghouls still being alive. Hamfist usually does what he does in the last screenshot and one-hits the ghouls the second they come out of the ground. If we were still looking for karma, this would be a fairly decent spot to grind. By running around and letting Hamfist kill everything, you can make a decent amount. The ghouls get slightly harder every time you leave and re-enter to get them to respawn though, so keep that in mind.
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The doors on the crypts are all locked, so we use the scalpel we stole in the beginning of the game to... pick the lock?
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Our new friend is in rough shape, but fortunately we have just the thing.
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That slap patch we stole from the morgue! Any slap patch will do, so if you use this one yourself, you can go buy one from the kid in the caryards.
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All better! One band-aid and he's immediately stabilized. It's wierd, but it makes more sense than giving our ice tea to some random dude to learn about concert tickets.
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And with that, our cryptic friend disappears in a cloud of smoke.
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With that done, we leave the graveyard. The other crypts just contain more ghouls and sometimes 10-20 nuyen.
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Let's head back to Old Town and get this damn Datajack looked at.
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This is clearly the entrance to a reputable medical practice.
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By the way, if you don't talk to Ed, he totally won't give you a refund. Make sure to use the Talk option.
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With that said, here's our current stats. Next time we'll try to find a doctor who can save us from going all Darkseed 2 on the sidewalk
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